Known issues

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Revision as of 18:21, 7 July 2020 by Elwin (talk | contribs)

Critical Issues

  • Players do not appear to be able to level.
    • This appears to be an issue not with the advancement system, but a disparity between query_level() and the leveling system. Compare call [user];query_level (currently broken) with the results from call /adm/daemon/level_d;level_system;/std/user#[instance_number] (works fine). The majority of the code relies on the efun query_level, so it needs to be understood why query_level is returning the wrong value.
    • Issue lies in stat_d (and skills_d) not being able to modify their EUID to UID_ADVANCE. Need to ensure mud driver supports this.
    • Inability to seteuid likely stems from valid_seteuid() in master.c, which pulls permissions from privs.db (where the appropriate permissions are already defined). Looks like privs.db isn't being loaded properly.
  • Player skills do not seem to be taken into account during combat. Regardless of how high the skill is raised, it acts as if it is 1.

Non-Critical Issues

General

  • Hunger does not appear to have any impact.

Hell

  • Guard Shades are not weilding their weapons.
    • That spear is one-handed. Updated force command in gshade.c to only wield in right hand.

Workarounds In Place

  • Colleens store had an issue with the FOOD variable defined in lanark.h. Worked around this issue by replacing instances of FOOD with "/d/tradewinds/lanark/objs/food/".