Code path debug: Difference between revisions
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Created page with "== call player;query_level() always shows 1 == <pre>/std/user.c :: query_level()</pre> This function simply returns the object variable "level", which is only modified through..." |
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<pre>/std/user.c :: query_level()</pre> | <pre>/std/user.c :: query_level()</pre> | ||
This function simply returns the object variable "level", which is only modified through set_level(). set_level() does a check to see whether the previous_object() is wizardp(), or if the euid of the previous_object() is UID_ADVANCE. If not, it returns. This appears to be the root of the issue, as functions which call set_level() (such as the _improve.c command) defer setting levels by calling set_level(1). set_level(1) then 'returns' with no integer (presumably 0 by default) and I believe the player's level remains what it was, 1. | This function simply returns the object variable "level", which is only modified through set_level(). set_level() does a check to see whether the previous_object() is wizardp(), or if the euid of the previous_object() is UID_ADVANCE. If not, it returns. This appears to be the root of the issue, as functions which call set_level() (such as the _improve.c command) defer setting levels by calling set_level(1). set_level(1) then 'returns' with no integer (presumably 0 by default) and I believe the player's level remains what it was, 1. | ||
<ol> | |||
<li><pre>/cmds/mortal/_improve.c :: cmd_improve() | |||
... | |||
STAT_D->do_improvement(str, this_player()); | |||
...</pre> | |||
<li><pre>/daemon/stat_d.c :: do_improvement() | |||
... | |||
/* set_stats() for me is inherited from living.c */ | |||
me->set_stats(str, current + 1); | |||
...</pre> | |||
<li><pre>/std/living.c :: set_stats() | |||
... | |||
if(!wizardp(this_object()) && this_object()->is_player()){ | |||
seteuid(UID_ADVANCE); // This should be enough to satisfy living.c::set_level() | |||
this_object()->set_level(1); | |||
seteuid(getuid()); | |||
} | |||
...</pre> | |||
</ol> | |||
Revision as of 15:44, 7 July 2020
call player;query_level() always shows 1
/std/user.c :: query_level()
This function simply returns the object variable "level", which is only modified through set_level(). set_level() does a check to see whether the previous_object() is wizardp(), or if the euid of the previous_object() is UID_ADVANCE. If not, it returns. This appears to be the root of the issue, as functions which call set_level() (such as the _improve.c command) defer setting levels by calling set_level(1). set_level(1) then 'returns' with no integer (presumably 0 by default) and I believe the player's level remains what it was, 1.
/cmds/mortal/_improve.c :: cmd_improve() ... STAT_D->do_improvement(str, this_player()); .../daemon/stat_d.c :: do_improvement() ... /* set_stats() for me is inherited from living.c */ me->set_stats(str, current + 1); .../std/living.c :: set_stats() ... if(!wizardp(this_object()) && this_object()->is_player()){ seteuid(UID_ADVANCE); // This should be enough to satisfy living.c::set_level() this_object()->set_level(1); seteuid(getuid()); } ...
