Known issues: Difference between revisions
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== Non-Critical Issues == | == Non-Critical Issues == | ||
=== General === | |||
* Hunger does not appear to have any impact. | * Hunger does not appear to have any impact. | ||
=== Hell === | |||
* Guard Shades are not weilding their weapons. | |||
== Workarounds In Place == | == Workarounds In Place == | ||
* Colleens store had an issue with the FOOD variable defined in lanark.h. Worked around this issue by replacing instances of FOOD with "/d/tradewinds/lanark/objs/food/". | * Colleens store had an issue with the FOOD variable defined in lanark.h. Worked around this issue by replacing instances of FOOD with "/d/tradewinds/lanark/objs/food/". | ||
Revision as of 13:23, 7 July 2020
Critical Issues
- Players do not appear to be able to level.
- This appears to be an issue not with the advancement system, but a disparity between query_level() and the leveling system. Compare
call [user];query_level(currently broken) with the results fromcall /adm/daemon/level_d;level_system;/std/user#[instance_number](works fine). The majority of the code relies on the efun query_level, so it needs to be understood why query_level is returning the wrong value.
- This appears to be an issue not with the advancement system, but a disparity between query_level() and the leveling system. Compare
- Player skills do not seem to be taken into account during combat. Regardless of how high the skill is raised, it acts as if it is 1.
Non-Critical Issues
General
- Hunger does not appear to have any impact.
Hell
- Guard Shades are not weilding their weapons.
Workarounds In Place
- Colleens store had an issue with the FOOD variable defined in lanark.h. Worked around this issue by replacing instances of FOOD with "/d/tradewinds/lanark/objs/food/".
