Known issues: Difference between revisions

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* Hunger does not appear to have any impact.
* Hunger does not appear to have any impact.
=== Hell ===
=== Hell ===
* Guard Shades are not weilding their weapons.
* <strike>Guard Shades are not weilding their weapons.</strike>
** That spear is one-handed. Updated force command in gshade.c to only wield in right hand.


== Workarounds In Place ==
== Workarounds In Place ==
* Colleens store had an issue with the FOOD variable defined in lanark.h. Worked around this issue by replacing instances of FOOD with "/d/tradewinds/lanark/objs/food/".
* Colleens store had an issue with the FOOD variable defined in lanark.h. Worked around this issue by replacing instances of FOOD with "/d/tradewinds/lanark/objs/food/".

Revision as of 14:33, 7 July 2020

Critical Issues

  • Players do not appear to be able to level.
    • This appears to be an issue not with the advancement system, but a disparity between query_level() and the leveling system. Compare call [user];query_level (currently broken) with the results from call /adm/daemon/level_d;level_system;/std/user#[instance_number] (works fine). The majority of the code relies on the efun query_level, so it needs to be understood why query_level is returning the wrong value.
  • Player skills do not seem to be taken into account during combat. Regardless of how high the skill is raised, it acts as if it is 1.

Non-Critical Issues

General

  • Hunger does not appear to have any impact.

Hell

  • Guard Shades are not weilding their weapons.
    • That spear is one-handed. Updated force command in gshade.c to only wield in right hand.

Workarounds In Place

  • Colleens store had an issue with the FOOD variable defined in lanark.h. Worked around this issue by replacing instances of FOOD with "/d/tradewinds/lanark/objs/food/".