Known issues: Difference between revisions

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== Critical Issues ==
== Critical Issues ==
* Players do not appear to be able to level.
* Players do not appear to be able to level.
** This appears to be an issue not with the advancement system, but a disparity between query_level() and the leveling system. Compare <code>call [user];query_level</code> (currently broken) with the results from <code>call /adm/daemon/level_d;level_system;/std/user#[instance_number]</code> (works fine). The majority of the code relies on the efun query_level, so it needs to be understood why query_level is returning the wrong value.
* Player skills do not seem to be taken into account during combat. Regardless of how high the skill is raised, it acts as if it is 1.
* Player skills do not seem to be taken into account during combat. Regardless of how high the skill is raised, it acts as if it is 1.



Revision as of 18:10, 6 July 2020

Critical Issues

  • Players do not appear to be able to level.
    • This appears to be an issue not with the advancement system, but a disparity between query_level() and the leveling system. Compare call [user];query_level (currently broken) with the results from call /adm/daemon/level_d;level_system;/std/user#[instance_number] (works fine). The majority of the code relies on the efun query_level, so it needs to be understood why query_level is returning the wrong value.
  • Player skills do not seem to be taken into account during combat. Regardless of how high the skill is raised, it acts as if it is 1.

Non-Critical Issues

  • Hunger does not appear to have any impact.

Workarounds In Place

  • Colleens store had an issue with the FOOD variable defined in lanark.h. Worked around this issue by replacing instances of FOOD with "/d/tradewinds/lanark/objs/food/".